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/ L' Effet Pommier 3 / L'Effet Pommier - Volume 03.iso / Graphismes / 3D / POV-Ray 3.0B5a PPC / POV-Ray 3.0B5a / POVSCN.Scenes / POV3DEMO / HALO / STEAMS.POV < prev   
Text File  |  1996-01-04  |  1KB  |  68 lines

  1. // Persistence Of Vision raytracer version 3.0 sample file.
  2. // File by Dieter Bayer
  3.  
  4. #version 3.0
  5. global_settings { assumed_gamma 2.2 }
  6.  
  7. #include "colors.inc"
  8. #include "shapes.inc"
  9.  
  10. camera {
  11.    location <0.0, 0.0, -100.0>
  12.    direction <0, 0, 1>
  13.    up <0.0, 1.0, 0.0>
  14.    right <1.0, 0.0, 0.0>
  15.    look_at <0.0,0.0, 0.0>
  16. }
  17.  
  18. light_source{<-20,100,-100> colour White}
  19.  
  20. #declare Textur =
  21. texture {
  22.    pigment { colour Clear }
  23.    finish { refraction 1 }
  24.  
  25.    halo {
  26.       linear
  27.       max_value 1.0
  28.       cylindrical_mapping
  29.       emitting
  30.       turbulence <0.6,0,0.0>
  31.       colour_map {
  32.          [0.0 color rgbt <0.0,0.0,0.0,1.0> ]
  33.          [1.0 color rgbt <1.0,0.0,0.0,0.97>]
  34.       }
  35.       translate <-1,0,0>
  36.    }
  37.    halo {
  38.       linear
  39.       max_value 1.0
  40.       cylindrical_mapping
  41.       emitting
  42.       turbulence <0.0,0,0.6>
  43.       colour_map {
  44.          [0.0 color rgbt <0.0,0.0,0.0,1.0> ]
  45.          [1.0 color rgbt <0.0,0.0,1.0,0.97>]
  46.       }
  47.       translate <0,0,1>
  48.    }
  49.    halo {
  50.       linear
  51.       max_value 1.0
  52.       cylindrical_mapping
  53.       emitting
  54.       turbulence <0.6,0,0.6>
  55.       colour_map{
  56.          [0.0 color rgbt <0.0,0.0,0.0,1.0> ]
  57.          [1.0 color rgbt <0.0,1.0,0.0,0.97>]
  58.       }
  59.       rotate <20,-30,20>
  60.       translate <0.5,-0.5,0>
  61.    }
  62.    scale 0.6
  63. }
  64.  
  65.  
  66. object{ Cube hollow texture{ Textur } scale 50 }
  67.  
  68.