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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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Graphismes
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3D
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POV-Ray 3.0B5a PPC
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POV-Ray 3.0B5a
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HALO
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STEAMS.POV
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Text File
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1996-01-04
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1KB
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68 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
camera {
location <0.0, 0.0, -100.0>
direction <0, 0, 1>
up <0.0, 1.0, 0.0>
right <1.0, 0.0, 0.0>
look_at <0.0,0.0, 0.0>
}
light_source{<-20,100,-100> colour White}
#declare Textur =
texture {
pigment { colour Clear }
finish { refraction 1 }
halo {
linear
max_value 1.0
cylindrical_mapping
emitting
turbulence <0.6,0,0.0>
colour_map {
[0.0 color rgbt <0.0,0.0,0.0,1.0> ]
[1.0 color rgbt <1.0,0.0,0.0,0.97>]
}
translate <-1,0,0>
}
halo {
linear
max_value 1.0
cylindrical_mapping
emitting
turbulence <0.0,0,0.6>
colour_map {
[0.0 color rgbt <0.0,0.0,0.0,1.0> ]
[1.0 color rgbt <0.0,0.0,1.0,0.97>]
}
translate <0,0,1>
}
halo {
linear
max_value 1.0
cylindrical_mapping
emitting
turbulence <0.6,0,0.6>
colour_map{
[0.0 color rgbt <0.0,0.0,0.0,1.0> ]
[1.0 color rgbt <0.0,1.0,0.0,0.97>]
}
rotate <20,-30,20>
translate <0.5,-0.5,0>
}
scale 0.6
}
object{ Cube hollow texture{ Textur } scale 50 }